Legend of Zelda: Tears of the Kingdom: All Gerudo Shrines RANKED!
With 152 shrines, it'll be a task to rank all of them in a single article. Of course, that is a task I am willing to take on, but not without ranking each region individually first. With a total of seventeen shrines, this region is one of the most shrine-filled regions in the game! Now without further ado, RPG Ranked presents... Legend of Zelda: Tears of the Kingdom: All Gerudo Shrines RANKED!
17. Rakakudaj Shrine - Rauru's Blessing
The only thing worse than short and boring shrines are long and boring shrines. This has literally got to be the easiest crystal ever to achieve, at this point, it didn't even need to be a crystal quest. The crystal is literally just in a pile of rubble nearby with almost no obstacles in the way except a whole lot of walking. This shrine did not interest me whatsoever. F Tier.
16. Otutsum Shrine - Rauru's Blessing
This blessing shrine was literally just sitting out in the open air. There's very little I like less than in Tears of the Kingdom then absurdly easy blessing shrines. I want a puzzle or a battle so I can feel fulfilled, not feel like I'm just stealing crap from Rauru. Some people might like that they get such easy rewards, but I am not one of those people. F Tier.
15. Mayatat Shrine - A Sliding Device
This shrine is just a downgraded version of the Bridging the Sands shrine, and riding on a sled in the sand is really no different than riding on a sled in water. I guess the chest was hidden better than in a lot of shrines, but getting it was more of a chore than an excitement. Honestly, this shrine was so mediocre it almost makes me laugh. Hahaha, said Tidus. C Tier.
14. Rotsumamu Shrine - A Balanced Plan
I really loved the location of this shrine, it was quite aesthetic. But that means nothing, because this shrine was just a much worse version of the Balanced Approach shrine in Breath of the Wild. This shrine did almost nothing cool with the idea of balancing different objects, and it was one of the most cheesable shrines in Tears of the Kingdom. You can literally grab the box, lift it up, put it down, climb on it, Recall it, and boom. You've skipped the entire puzzle. I didn't like this shrine all that much, but it is still not that bad. C Tier.
13. Irasak Shrine - Rauru's Blessing
There are two ways to get to this shrine: 1) actually do the quicksand puzzle or 2) just use a Zonai Device to easily get to it. I still am a sucker for more restrictive puzzles, and I don't know why, but just being able to skip the whole puzzle for this shrine just was a huge punch in the gut. I liked the puzzles, but I still don't like how easy you can cheese some things in this game. C Tier.
12. Motsusis Shrine - Rauru's Blessing
I love these labryinths as much as the next person, but seriously, there's three of them. You can only love doing this once, in my opinion. I still really love these labryinths, and would put them much higher if they weren't so repetitive. As much as I hate to say it, I have to give this a low B Tier.
11. Kitawak Shrine - Upward and Forward
This shrine was very solid, but not that interesting. It involved some fun Ultrahand puzzles, but nothing groundbreaking. This is a shrine I'd consider worth replaying and I liked it, but it just does not compare to so many of the more unique shrines in the game. This is a good shrine, but not a great one. B Tier.
10. Suariwak Shrine - Rauru's Shrine
Okay, I loved the whole Yiga Clan quest line in this game. One of my favorite parts of the entire game! But for how hidden this shrine is, and that there are so many perquisites for it, I just wished I got something so much cooler than a shrine. Especially something cooler than a blessing shrine. This had possibly the longest shrine quest in the game, and while it was fun, a shrine was an underwhelming reward for all of it. B Tier.
9. Turakawak Shrine - Stacking A Path
This shrine has one of my favorite hidden chests in the game, and is much better than, say, Metal Connections from Breath of the Wild. However, it is still just stacking boxes. While I really liked the hidden shrine and how they innovated on box stacking, even the coolest of box stacking doesn't deserve anything higher than B Tier for me.
8. Siwakama Shrine - Moving the Spheres
This shrine wasn't all that special, it's just another shrine involving Recalling objects. However, this was just a very good spin on that idea, and with three little puzzles, it is quite fun! I had a good time with this shrine, even if I wished it was a bit harder. A low A Tier for this shrine.
7. Turakamik Shrine - Hidden Metal
The biggest problem I have with this shrine? The entire premise is spoiled by the name. This would've been one of my favorite shrines in the game if this game just wouldn't be so hand-holdy sometimes. Also, I wish there could have been more hidden metal objects throughout the shrine. This could've been so inventive and one of my favorite shrines in the whole game, but with it being spoiled and being too short, it can't go any higher than A Tier for me.
6. Karahatag Shrine - Drifting Flame
Like so many shrines in this game, I just wish more was done with this concept. The idea of having to Recall the candle to activate all the torches while standing on the switch? This was so awesome and so ingenius. Like a couple of other shrines though, it is too short and a little too cheesable for me, as setting a couple greatswords down can make this shrine so incredibly easy. Love this shrine, but just wish it had more substance. A Tier.
5. Mayamats Shrine - A Route for a Ball
I absolutely loved some of the ideas present in this shine, I just wished there were like 2 or 3 more puzzles to solve. The idea of attaching the different spheres, ascending into them, and Recalling and stopping it in mid-air was all super fun, I just wished there was more. When a shrine's biggest flaw is that it is too short, you know it is a good shrine. S Tier.
4. Kudanisar Shrine - Bridging the Sands
This shrine was full of enemies, puzzles, and just did so much more with the idea then any of the other similar shrines in the game. This honestly felt like a mini dungeon should feel, and while it wasn't super innovative, it was still a blast and more reminiscent of a main dungeon room in an older Zelda title. I've literally replayed this shrine multiple times, I like it that much. S Tier.
3. Soryotanog Shrine - Buried Light
This shrine really took the sand aesthetic to a whole other level. It incorporated awesome sand puzzles, wind puzzles, and light puzzles all to make a shrine more reminiscent of the Lightning Temple then any a shrine. This shrine just did everything right for me, but didn't quite do as much as some of the other shrines to win me over as an S+ shrine. S for this one.
2. Miryotanog Shrine - Proving Grounds: Lure
If you can't tell from this article or previous articles, I absolutely love Proving Grounds shrines. They are always just so fun and unique and make you really think about fighting in such an innovative way. This one was all about setting traps, and it was so fun. I challenged myself to not even pick up the weapons, and it just made this shrine so full of character. This is easily an S+ shrine for me.
1. Chichim Shrine - Rauru's Blessing
Getting to this shrine was so incredibly fun! There was almost a whole new dungeon, like a mini-dungeon! I miss old mini-dungeons like the Bottom of the Well in Ocarina of Time, and this just did it for me. A prison full of chests, Gibdos, pits, and more, this shrine was just so fun for me. An easy S+ Tier for me, and one of my favorite shrines in the game.