Romancing SaGa 2: Revenge of the Seven - All Classes RANKED!
Hey everyone! While Brighton is serving the Lord in San Antonio, I'll be covering for him with some RPG content. Today I'm breaking down all the classes in Romancing SaGa 2: Revenge of the Seven with my personal tier rankings.
Just a disclaimer - I've played and used all of these classes, but I definitely have some biases. My rankings are based on their attacks and skills, abilities you can master from them, and honestly, how fun they were to have in my party. I'd love to hear your thoughts in the comments!
Let's dive in!
Amazon
The Amazon's ability is "Vigorous Attacker," which adds 10% damage when you're at full health. It's nice in theory, but staying at full health consistently is challenging in practice. I didn't find myself using her for long - fought a couple battles and moved on. She didn't offer any super compelling reasons to keep her around.
Tier: B
Automaton
The Automaton is really cool and aligned with my preferences in games like this. The interesting thing about the Automaton is that you don't control her - she's a robot who does what she wants! You can guide her actions somewhat by equipping her with specific abilities, skills, or potions, but during battle, she acts independently.
The upside is she has 99 LP, so she can die a lot without issue (and she didn't die much for me). Her ability "Poker Face" completely nullifies all status ailments and debuffs - basically like having a Ribbon from Final Fantasy. I kept her in my party for several generations, though I never made her my Emperor to master her ability. In retrospect, I kind of regret that.
Tier: A
Corsair (Pirate)
The Corsair's ability is "Overdrive Gauge," which adds an additional 50% to the overdrive gauge whenever you hit a monster's weak point. This was useful for my play style, as I focused on filling the overdrive gauge quickly and using combo attacks as much as possible.
I used the Corsair quite a bit, though I think I might have been biased by how cool he looks. His overdrive ability was consistently useful, unlike the Amazon's which required full HP.
Tier: B
Court Mage (Female)
This is one of your starting classes. Her ability is "Spell BP Reduction," which reduces spell costs by 20%. This is pretty handy, especially early game when you need to invest in magic to make spells effective.
While there are better mages later, this ability is one I kept equipped on someone throughout much of the game.
Tier: B
Court Mage (Male)
Another starting class with a complementary ability to the female version. The male Court Mage has "Post Combat BP Recovery," recovering 3% of your total BP after battle.
BP management is crucial in this game since, unlike HP that refills after battles, BP is limited and consumables are finite. I usually had one of these mages in my party until better options came along.
Tier: B
Crusader (Female)
The female Crusader has "Healing Proficiency," adding 20% to healing power for healing spells. It's useful early game, but I found it gets outclassed pretty quickly.
They're decent attackers with weapon proficiency, but they didn't stick around long in my party.
Tier: C
Crusader (Male)
The male Crusader's ability gives the party an additional 5% to the overdrive gauge whenever he's attacked. It can be useful, especially if you're focusing on overdrive strategies.
Like the female version, he's a decent attacker but gets outclassed by other options as you progress.
Tier: C
Dancer
Full disclosure: I never actually got the Dancer. It's hard to obtain, though I did find a Reddit guide that lays out exactly how to do it. Her ability is called "Cash Back," but I couldn't find any information about what it actually does despite searching online.
I'm ranking her low simply because I didn't use her and she didn't help me beat the game. Maybe on my next playthrough!
Tier: F
Desert Guard
The Desert Guard's ability "Provoker" increases the chances of getting hit when you use a counter ability. The problem is, I never really got into using counter abilities in this game.
In most games, I love passive counterattack skills, but in this game, you have to actively decide to use counter beforehand, and I just never mastered that mechanic. Since I didn't use counters, this class wasn't useful for me.
Tier: F
Diver
The Diver is strong with spears and tridents, and has the ability "Auto HP Recovery" which restores 20% of their hit points at the start of their turn. It's a nice ability, but it takes up an ability slot unless you're playing as the Diver and have mastered it.
The Diver wasn't strong enough to warrant keeping in my party full-time, and the HP recovery ability wasn't as valuable as other options since you get full health after battles anyway. BP recovery was much more important to me.
Tier: C
Freelance Mage (Female)
The female Freelance Mage has "Auto BP Recovery," which gives you 2% of your total BP back on your turn. This is huge for extended battles - if you have 200 BP total, that's 4 BP per turn, which can almost cover an entire skill in some cases.
These mages are strong in magic and were the best option until getting the Strategist. I used her a lot and always found her useful.
Tier: A
Freelance Mage (Male)
The male Freelance Mage has "Resplendence" which gives you 5% BP back when you use a basic attack. This was one of my favorite abilities in the game - I almost always had it equipped on my main character.
Being able to recover BP on demand by simply using a basic attack meant I could then spam powerful BP attacks afterward. The guy looks a bit weird (reminds me of the Sprite from Secret of Mana), but his ability is absolutely top-tier.
Tier: S
Heavy Infantry
I loved this guy at the beginning of the game and had him in my party for 4-5 generations. He was my second Emperor (named Walrus - great emperor!).
The Heavy Infantry is a massive defensive tank with "Auto Parry," giving a 40% chance to parry attacks when equipped with a sword. This saved me countless times early on while I was learning the game.
Tier: A
Hunter
The Hunter has one of the coolest abilities in the game: "First Striker," which gives a 100% chance to strike first at the beginning of battle. This is incredible for skills that benefit from going first, and at one point, I thought it was making battles too easy!
I kept the Hunter around long enough to master the ability, then moved on. They're strong with bows and spears, but by then I had other characters trained in those weapons.
Tier: A
Imperial Blacksmith
Getting the Imperial Blacksmith requires a bit of a quest to find ore, which took me longer than expected when playing without guides. Once I got her, I kept her in my party for a while.
Her ability "Smithy" gives a 10% buff to attack and defense, which is very useful. I had that equipped on somebody pretty much all the time. She's strong with hammers, axes, and maces, though I usually equipped maces on my mages.
Tier: B
Imperial Guard (Female)
The female Imperial Guard has "Tough Hide," giving a 20% chance of having an attack completely nullified. That's pretty good - one in five attacks just won't hit you.
These guards are decent defensive characters, but I tend to prefer offense-focused builds.
Tier: B
Imperial Guard (Male)
The male Imperial Guard has "Critical Striker," giving a one-in-five chance of landing a critical hit. I used this ability for a while, but it didn't end up being an endgame favorite.
Both Imperial Guards are good offensive characters, but just not my absolute favorites.
Tier: B
Iris
Here's the first of a few classes I just didn't connect with. The Iris has "Aero Benison," which nullifies wind damage and heals you with certain wind attacks and spells.
The problem for me is that it's ONLY wind. I prefer being completely invincible to all elemental attacks (like in FF4 with the cursed ring setup) rather than switching gear for different battles. I just want to set it once and go into battle invincible.
Tier: F
Levant Guard
One of my favorites! These are samurai-like characters with long swords. As soon as I got this class, I made my Emperor one and kept them around.
Their ability is "BP Saver," giving a 20% reduction on any BP tech costs. Pair this with other BP management abilities, and you're barely using any BP for your powerful attacks. Strong swordsman with an incredible ability.
Tier: S
Light Infantry (Female)
Another starting class. The female Light Infantry has "Swift Combatant," giving a 30% chance of acting first in battle. It's basically a weaker version of the Hunter's First Striker.
It's nice at the beginning, but doesn't add much value later on.
Tier: C
Light Infantry (Male)
The male Light Infantry has "Light as a Feather," which makes your armor and weapon weight zero, hugely increasing your speed. This is helpful for the Martial Artist class since their bare hands become more powerful the faster they are.
But I could never justify equipping this just for the speed boost when other abilities offered more direct benefits.
Tier: C
Martial Artist
I saw online that not many people like the Martial Artist - they say it's good for a bit then becomes worthless. I completely disagree! I kept a Martial Artist in my party forever. I'm a huge monk fan in RPGs - just love the empty hands combat style.
Their ability "Tech Damage Plus" simply adds 10% more damage when using techs. The bare-handed techs you learn are awesome - Hadouken-type moves, fire damage, holy damage. My Emperor always had all the martial arts abilities.
This would be S+ tier if I had that category. Absolute favorite.
Tier: S
Mercenary (Female)
The female Mercenary has "Max BP Up," giving a 10% bonus to your maximum BP. Useful early game, and they look pretty cool.
I used them more than the Light Infantry at the beginning, but once you get some of the better classes, they start to feel outclassed.
Tier: C
Mercenary (Male)
The male Mercenary has "Max HP Up," giving a 10% bonus to your maximum HP. Like the female version, useful early on but gets outclassed.
This guy looks awesome though - eye patch, kind of reminds me of Auron from FFX. Cool looking, but just decent gameplay-wise.
Tier: C
Mole
Just like the Iris, the Mole has "Terro Benison" which nullifies Earth damage and heals with certain Earth spells.
I was hoping it would be awesome because it seemed like a cool inventor-type character, but I just don't like abilities that only work against specific elements. I don't want to swap things in and out for different bosses.
Tier: F
Nereid
The Nereid has "Hydro Benison," nullifying water damage. Same issue as the Iris and Mole - too specific for my play style.
Tier: F
Ninja
I'm usually a huge fan of ninjas in most games, and I know the Ninja is good in this one. I just didn't have enough room in my party to have both the Ninja and Martial Artist, and I chose Martial Artist.
The Ninja has "Analysis," increasing damage to an enemy's weakness by 15%. That's really good because hitting weaknesses fills the overdrive gauge faster, which means more damage overall.
I was hoping for a black-masked ninja (like Shadow from FF6), but design aside, this is actually a strong class.
Tier: A
Nomad (Female)
Another controversial pick maybe, but I loved the Nomads. The female has "Chemist," which doubles recovery from items. That's powerful when a potion that normally heals 500 now heals 1000.
Pair this with the male Nomad's ability, and you've got an incredible healing setup. This was my healer for a good portion of the game.
Tier: S
Nomad (Male)
The male Nomad has "Waste Not Want Not," giving a 70% chance of not using an item after you use it. I kept a male Nomad in my party as my healer, using potions that often wouldn't get consumed while healing a ton.
Beyond healing, my Nomad was also huge with axes. There's an axe ability that can instantly kill the entire enemy field - completely OP. There's also an axe throw ability that increases in number as your axe level grows, and it only costs around 5-7 BP.
When I needed him to heal, he was there; when I needed damage, he delivered. Perfect combination.
Tier: S
Ranger (Female)
The female Ranger has "Corruptor," increasing the chance that status effects will affect enemies by 50%. I'm just not a big status effect person in RPGs - I don't use a lot of support magic.
Maybe it makes games less fun for me, but I tend to skip these mechanics. I tried these characters briefly but got tired of them quickly.
Tier: C
Ranger (Male)
The male Ranger has "Ruiner," which extends elemental effects and debuffs for two additional turns. Again, since I don't use a lot of status effects or debuffs, this wasn't very useful for my play style.
I can see these being good for players who utilize status effects more, but that's not me.
Tier: C
Saigo Clansman
The Saigo Clansman has a cool ability called "Survivor," similar to the Phoenix ability in other games. Essentially, if you die, you come back to life with 1 HP - but only if you had at least 30% of your hit points before the fatal blow.
This can be useful against boss spells, and he's also strong with axes and martial arts. I used him for a couple generations to get the Survivor ability, but ultimately didn't keep it equipped long-term.
Tier: A
Salamander
Full disclosure: I totally failed the Salamander quest. I was trying to get the special Umbral magic and Diviner, but I did something wrong and didn't get that or this class. From what I read, his ability is "Pyro Benison" (fire nullification), and most people recommend getting the Diviner instead of him anyway.
Just like the other elemental nullification classes, not my cup of tea.
Tier: F
Strategist
The Strategist was the best mage for me. Their ability "Spell Damage Plus" adds 10% additional damage with spells. Spells in this game are awesome for attacking multiple enemies, which is exactly what I used them for.
I didn't even bother with weapons for my Strategist - maybe a mace or bare hands, but I never used physical attacks with him. The trick is equipping something that recovers BP, like the Court Mage's post-battle BP recovery ability.
High-powered magic user that stayed in my party for the long haul.
Tier: S
Vagabond (Female)
I was initially excited about these thief classes, hoping to steal awesome items. The female Vagabond has "Scavenger," sometimes giving twice as much loot after battle.
Unfortunately, I didn't find the loot in this game particularly amazing, so this benefit felt minimal.
Tier: C
Vagabond (Male)
The male Vagabond has "Cat Purse," giving a 15% chance of stealing when you attack. This is like the "Mug" ability from FF6, which I usually love - I prefer stealing AND doing damage rather than just stealing.
I used this for a bit, but again, the items I stole weren't amazing enough to justify keeping him around long-term.
Tier: C
Conclusion
That's my ranking of all classes in Romancing SaGa 2: Revenge of the Seven! I'm sure many of you will have different experiences and preferences - I'd love to hear what classes worked best for you.
Let me know your thoughts in the comments. I'm planning one more ranking video for this game before moving on to Fantasian, which I've been playing for about 30 hours now. That game has a crazy story so far, and I'm excited to make some videos about it!
Thanks for being patient with me as I figure all this out. Hope you enjoyed, and peace out, RPG nerds!